Vault dwellers are the inhabitants of great pre-war bunkers built for the U.S. government by Vault-Tec. While a few vaults remained habitable and successful, most were doomed from the beginning as part of secret behavioral experiments conducted by Vault-Tec and the Enclave.
Choose two of the following skills as permanent class skills. If a skill the character selects is already a class skill, they receive a +1 competence bonus on checks using that skill.
Bluff, Computer Use, Diplomacy, Gather Information, Knowledge (civics, history, technology).
Select either Builder, Gearhead or Jack of all Trades.
Bonus TUs/Caps: 2/20