Slavery, while illegal in the NCR and other settlements of well-meaning peoples, is rampant throughout the wasteland. Sometimes, a slave escapes, or is given a new lease on life by winning a gladiatorial battle, and these people oftentimes become adventurers with nothing else to turn to.


Age 12+


Choose two of the following skills as permanent class skills. If a skill the character selects is already a class skill, they receive a +1 competence bonus on checks using that skill.

Bluff, Concentration, Disguise, Hide, Listen, Perform, Sleight of Hand, Treat Injury.

Select either Combat Martial Arts, Great Fortitude or Iron Will.

Bonus TUs/Caps: N/A

d20 FalloutCharacter Origins

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