Everything from dirt and water to scrap metal and guns is worth a pretty penny somewhere in the wasteland, and merchants are the folk who get it where the big bucks are. The backbone of the economy, shopkeepers and caravan merchants keep the gears of the free market greased.


Age 16+


Choose two of the following skills as permanent class skills. If a skill the character selects is already a class skill, they receive a +1 competence bonus on checks using that skill.

Bluff, Diplomacy, Handle Animal, Knowledge (business, civics), Profession, Repair, Sense Motive.

Select either Animal Affinity, Trustworthy or Windfall.

Bonus TUs/Caps: 6/60

d20 FalloutCharacter Origins

This page may resemble content endorsed, sponsored or affiliated to Fallout franchise, and/or include content directly affiliated with and/or owned by Bethesda Softworks LLC. Amalgam Games neither claims nor implies any rights to Fallout copyrights, trademarks or logos, nor any owned by Bethesda Softworks LLC. This content is for non profit use only. Furthermore, the following content is a derivative work that falls under, and the use of which is protected by, the Fair Use designation of US Copyright and Trademark Law. We ask you to please content GamerAim if there is a violation to this disclaimer within this page.

Ad blocker interference detected!

Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.