Leaders are the people in charge of communities, from the leader of a small tribe to the mayor of Junk City or president of the NCR.
Choose two of the following skills as permanent class skills. If a skill the character selects is already a class skill, they receive a +1 competence bonus on checks using that skill.
Bluff, Diplomacy, Disguise, Gather Information, Intimidation, Knowledge (civics), Perform, Sense Motive.
Select either Charismatic Plus, Deceptive or Trustworthy.
Bonus TUs/Caps: 4/40